Instancing spheres using Nvidia Flow and using pbr textures for world reflection. It’s more like a sludge than fluid so would need some work that may be beyond the scope of Nvidia Flow in TD.
Tara Pattenden's PhD research blog
Instancing spheres using Nvidia Flow and using pbr textures for world reflection. It’s more like a sludge than fluid so would need some work that may be beyond the scope of Nvidia Flow in TD.